[Commotion-dev] nailing down the default mesh network

The Doctor drwho at virtadpt.net
Thu May 2 14:40:43 UTC 2013


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On 05/01/2013 04:17 PM, Hans-Christoph Steiner wrote:

> As for the BSSID, I think we should probably use a unique BSSID to 
> prevent collisions with other mesh networks.  02:ca:ff:ee:ba:be is 
> used by a number of other meshes.  It really could be any valid 
> adhoc BSSID like 02:02:02:02:02:02

If you change the BSSID, you will break interoperability with other
projects.  Please do not do that.

- -- 
The Doctor [412/724/301/703] [ZS]
Developer, Project Byzantium: http://project-byzantium.org/

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Sent from a Commodore 64.

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