[Imc-makerspace] Fwd: Re: [hackerspaces] An interesting point of view : "On Feminism and Microcontrollers"
Stewart Dickson
MathArt at Emsh.CalArts.edu
Tue Oct 5 16:42:11 CDT 2010
-------- Original Message --------
Subject: Re: [hackerspaces] An interesting point of view : "On Feminism
and Microcontrollers"
Date: Sat, 2 Oct 2010 12:01:33 +0200
From: Michel Bauwens <michelsub2004 at gmail.com>
Reply-To: Hackerspaces General Discussion List
<discuss at lists.hackerspaces.org>
To: Alexandre Dulaunoy <a at foo.be>
CC: discuss at lists.hackerspaces.org
Some background on protocollar power and intentional design, taken from
various sources:
On Sat, Oct 2, 2010 at 11:04 AM, Alexandre Dulaunoy <a at foo.be
<mailto:a at foo.be>> wrote:
For sharing with you,
Leah Buechley and Benjamin Mako Hill made an interesting
comparative paper[1] about LilyPad and Arduino.
[1] http://hlt.media.mit.edu/publications/buechley_DIS_10.pdf
Design is power: A review of issues around the concept of protocollary power
Michel Bauwens
3rd October 2010
Protocally Power is a concept developed by Alexander Galloway in his
book Protocol, to denote the new way power and control are exercised in
distributed networks.
(See also, in the P2P Foundation wiki, our entries on the Architecture
of Control and on Computing Regimes.)
Here is the description of the concept from Alexander Galloway in his
book Protocol:
“Protocol is not a new word. Prior to its usage in computing, protocol
referred to any type of correct or proper behavior within a specific
system of conventions. It is an important concept in the area of social
etiquette as well as in the fields of diplomacy and international
relations. Etymologically it refers to a fly-leaf glued to the beginning
of a document, but in familiar usage the word came to mean any
introductory paper summarizing the key points of a diplomatic agreement
or treaty.
However, with the advent of digital computing, the term has taken on a
slightly different meaning. Now, protocols refer specifically to
standards governing the implementation of specific technologies. Like
their diplomatic predecessors, computer protocols establish the
essential points necessary to enact an agreed-upon standard of action.
Like their diplomatic predecessors, computer protocols are vetted out
between negotiating parties and then materialized in the real world by
large populations of participants (in one case citizens, and in the
other computer users). Yet instead of governing social or political
practices as did their diplomatic predecessors, computer protocols
govern how specific technologies are agreed to, adopted, implemented,
and ultimately used by people around the world. What was once a question
of consideration and sense is now a question of logic and physics.
To help understand the concept of computer protocols, consider the
analogy of the highway system. Many different combinations of roads are
available to a person driving from point A to point B. However, en route
one is compelled to stop at red lights, stay between the white lines,
follow a reasonably direct path, and so on. These conventional rules
that govern the set of possible behavior patterns within a heterogeneous
system are what computer scientists call protocol. Thus, protocol is a
technique for achieving voluntary regulation within a contingent
environment.
These regulations always operate at the level of coding–they encode
packets of information so they may be transported; they code documents
so they may be effectively parsed; they code communication so local
devices may effectively communicate with foreign devices. Protocols are
highly formal; that is, they encapsulate information inside a
technically defined wrapper, while remaining relatively indifferent to
the content of information contained within. Viewed as a whole, protocol
is a distributed management system that allows control to exist within a
heterogeneous material milieu.
It is common for contemporary critics to describe the Internet as an
unpredictable mass of data–rhizomatic and lacking central organization.
This position states that since new communication technologies are based
on the elimination of centralized command and hierarchical control, it
follows that the world is witnessing a general disappearance of control
as such.
This could not be further from the truth. I argue in this book that
protocol is how technological control exists after decentralization. The
“after” in my title refers to both the historical moment after
decentralization has come into existence, but also–and more
important–the historical phase after decentralization, that is, after it
is dead and gone, replaced as the supreme social management style by the
diagram of distribution.”
The following citations confirm the role of Design, and the intention
behind it, as a function of Protocollary Power:
Mitch Ratfliffe:
“Yes, networks are grown. But the medium they grow in, in this case the
software that supports them, is not grown but designed & architected.
The social network ecosystem of the blogosphere was grown, but the blog
software that enabled it was designed. Wikis are a socially grown
structure on top of software that was designed. It’s fortuitous that the
social network structures that grew on those software substrates turn
out to have interesting & useful properties.
With a greater understanding of which software structures lead to which
social network topologies & what the implications are for the
robustness, innovativeness, error correctiveness, fairness, etc. of
those various topologies, software can be designed that will
intentionally & inevitably lead to the growth of political social
networks that are more robust, innovative, fair & error correcting.”
Mitch Kapor on ‘Politics is Architecture‘
“Politics is architecture”: The architecture (structure and design) of
political processes, not their content, is determinative of what can be
accomplished. Just as you can’t build a skyscraper out of bamboo, you
can’t have a participatory democracy if power is centralized, processes
are opaque, and accountability is limited.”
Fred Stutzman on Pseudo-Govermental Decisions in Social Software
“When one designs social software, they are forced to make
pseudo-governmental decisions about how the contained ecosystem will
behave. Examples of these decisions include limits on friending
behavior, limits on how information in a profile can be displayed, and
how access to information is restricted in the ecosystem. These rules
create and inform the structural aspects of the ecosystem, causing
participants in the ecosystem to behave a specific way.
As we use social software more, and social software more neatly
integrates with our lives, a greater portion of our social rules will
come to be enforced by the will of software designers. Of course, this
isn’t new – when we elected to use email, we agree to buy into the
social consequences of email. Perhaps because we are so used to making
tradeoffs when we adopt social technology, we don’t notice them anymore.
However, as social technology adopts a greater role in mediating our
social experience, it will become very important to take a critical
perspective in analyzing how the will of designers change us.”
Here’s an example of the implementation of social Values in Technical Code:
“In a paper about the hacker community, Hannemyr compares and contrasts
software produced in both open source and commercial realms in an effort
to deconstruct and problematize design decisions and goals. His analysis
provides us with further evidence regarding the links between social
values and software code. He concludes:
“Software constructed by hackers seem to favor such properties as
flexibility, tailorability, modularity and openendedness to facilitate
on-going experimentation. Software originating in the mainstream is
characterized by the promise of control, completeness and immutability”
(Hannemyr, 1999).
To bolster his argument, Hannemyr outlines the striking differences
between document mark-up languages (like HTML and Adobe PDF), as well as
various word processing applications (such as TeX and Emacs verses
Microsoft Word) that have originated in open and closed development
environments. He concludes that “the difference between the hacker’s
approach and those of the industrial programmer is one of outlook:
between an agoric, integrated and holistic attitude towards the creation
of artifacts and a proprietary, fragmented and reductionist one”
(Hannemyr, 1999). As Hannemyr’s analysis reveals, the characteristics of
a given piece of software frequently reflect the attitude and outlook of
the programmers and organizations from which it emerges”
Armin Medosch shows how corporate-owned Social Media platforms are
Re-introducing centralization through the back door:
“In media theory much has been made of the one-sided and centralised
broadcast structure of television and radio. the topology of the
broadcast system, centralised, one-to-many, one-way, has been compared
unfavourable to the net, which is a many-to-many structure, but also
one-to-many and many-to-one, it is, in terms of a topology, a highly
distributed or mesh network. So the net has been hailed as finally
making good on the promise of participatory media usage. What so called
social media do is to re-introduce a centralised structure through the
backdoor. While the communication of the users is ‘participatory’ and
many-to-many, and so on and so forth, this is organised via a
centralised platform, venture capital funded, corporately owned. Thus,
while social media bear the promise of making good on the emancipatory
power of networked communication, in fact they re-introduce the
producer-consumer divide on another layer, that of host/user. they
perform a false aufhebung of the broadcast paradigm. Therefore I think
the term prosumer is misleading and not very useful. while the users do
produce something, there is nothing ‘pro’ as in professional in it.
This leads to a second point. The conflict between labour and capital
has played itself out via mechanization and rationalization, scientific
management and its refinement, such as the scientific management of
office work, the proletarisation of wrongly called ‘white collar work’,
the replacement of human labour by machines in both the factory and the
office, etc. What this entailed was an extraction of knowledge from the
skilled artisan, the craftsman, the high level clerk, the analyst, etc.,
and its formalisation into an automated process, whereby this
abstraction decidedly shifts the balance of power towards management.
Now what happened with the transition from Web 1.0 to 2.0 is a very
similar process. Remember the static homepage in html? You needed to be
able to code a bit, actually for many non-geeks it was probably the
first satisfactory coding experience ever. You needed to set the links
yourself and check the backlinks. Now a lot of that is being done by
automated systems. The linking knowledge of freely acting networked
subjects has been turned into a system that suggests who you link with
and that established many relationships involuntarily. It is usually
more work getting rid of this than to have it done for you. Therefore
Web 2.0 in many ways is actually a dumbing down of people, a deskilling
similar to what has happened in industry over the past 200 years.
Wanted to stay short and precise, but need to add, social media is a
misnomer. What social media would be are systems that are collectively
owned and maintained by their users, that are built and developed
according to their needs and not according to the needs of advertisers
and sinister powers who are syphoning off the knowledge generated about
social relationships in secret data mining and social network analysis
processes.
So there is a solution, one which I continue to advocate: lets get back
to creating our own systems, lets use free and open source software for
server infrastructures and lets socialise via a decentralised landscape
of smaller and bigger hubs that are independently organised, rather than
feeding the machine …” (IDC mailing list, Oct 31, 2009)
Harry Halpin insists that Protocols are Designed by People:
“Galloway is correct to point out that there is control in the internet,
but instead of reifying the protocol or even network form itself, an
ontological mistake that would be like blaming capitalism on the
factory, it would be more suitable to realise that protocols embody
social relationships. Just as genuine humans control factories, genuine
humans – with names and addresses – create protocols. These humans can
and do embody social relations that in turn can be considered
abstractions, including those determined by the abstraction that is
capital. But studying protocol as if it were first and foremost an
abstraction without studying the historic and dialectic movement of the
social forms which give rise to the protocols neglects Marx’s insight that
Technologies are organs of the human brain, created bythe human hand;
the power of knowledge, objectified.
Bearing protocols’ human origination in mind, there is no reason why
they must be reified into a form of abstract control when they can also
be considered the solution to a set of problems faced by individuals
within particular historical circumstances. If they now operate as
abstract forms of control, there is no reason why protocols could not
also be abstract forms of collectivity. Instead of hoping for an exodus
from protocols by virtue of art, perhaps one could inspect the
motivations, finances, and structure of the human agents that create
them in order to gain a more strategic vantage point. Some of these are
hackers, while others are government bureaucrats or representatives of
corporations – although it would seem that hackers usually create the
protocols that actually work and gain widespread success. To the extent
that those protocols are accepted, this class that I dub the ‘immaterial
aristocracy’ governs the net. It behoves us to inspect the concept of
digital sovereignty in order to discover which precise body or bodies
have control over it.”
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