[Commotion-dev] insights into Open Garden's mesh?

Hans-Christoph Steiner hans at guardianproject.info
Wed Jun 6 19:27:51 UTC 2012


I would normally want to join in, but next week I'll be out for my
wedding, and will be off the grid for 3 of those days.  I'll rejoin the
world on June 16th.

.hc

On 06/06/2012 03:20 PM, Josh King wrote:
> Unfortunately, the guy we were talking to was not their tech guy, so he 
> wasn't able to supply a lot of technical details. However, we're going 
> to try and set up a call for week after next (they're really busy 
> prepping for a conference) with their tech guy. If it's cool with them, 
> do you want to join in?
> 
> In the meantime, I think I'm going to try traffic capturing the 
> connection between a couple of phones, and see if I can see anything I 
> recognize (in case they're basing it on ExOr or AODV or even OLSR). 
> Although, it sounds like they don't actually have multi-hop capability 
> yet, so I don't now how "mesh-y" it is at the moment.
> 
> On Wed 06 Jun 2012 03:15:41 PM EDT, Hans-Christoph Steiner wrote:
>>
>> I had to leave the IRC discussion, did anyone find out anything about
>> how OpenGarden works that they can share?
>>
>> .hc
>>
>> _______________________________________________
>> Commotion-dev mailing list
>> Commotion-dev at lists.chambana.net
>> http://lists.chambana.net/mailman/listinfo/commotion-dev
>>
> 
> --
> Josh King
> 
> "I am an Anarchist not because I believe Anarchism is the final goal,
> but because there is no such thing as a final goal." -Rudolf Rocker
> 

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